/*
 * -----------------------------------------------------------------------
 * Copyright 2012 - Alistair Rutherford - www.netthreads.co.uk
 * -----------------------------------------------------------------------
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *     http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 * 
 */

package com.garrigou.spaceship.scenes;

import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.scenes.scene2d.Actor;

/**
 * We have to override to implement the 'hit' method.
 * 
 * 
 */
public class ActorEx extends Actor
{
    @Override
    public void draw(SpriteBatch batch, float parentAlpha)
    {
        // TODO Auto-generated method stub
    }

    /**
     * We have to implement hit check at lowest level.
     * 
     */
    @Override
    public Actor hit(float x, float y)
    {
        return x > 0 && x < getWidth() && y > 0 && y < getHeight() ? this : null;
    }

}
